MCQOPTIONS
Saved Bookmarks
This section includes 17 Mcqs, each offering curated multiple-choice questions to sharpen your Software Architecture knowledge and support exam preparation. Choose a topic below to get started.
| 1. |
How is the goal of developer productivity achieved? |
| A. | Heavy use of off the shelf components |
| B. | Only writing tailoring glue code |
| C. | Use of portable commercial products and emulators |
| D. | Loose coupling through use of CORBA and WWW/HTML |
| Answer» C. Use of portable commercial products and emulators | |
| 2. |
Which of the following is true in context to evolutionary development method? |
| A. | Evolutionary Development is applicable to development environments in which there is an authoritative user community |
| B. | It is effective in environments where there are users shielded from developers by layers of bureaucracy |
| C. | All of the mentioned |
| D. | None of the mentioned |
| Answer» B. It is effective in environments where there are users shielded from developers by layers of bureaucracy | |
| 3. |
Which of the METOC Collaboration Consel? |
| A. | X Windows |
| B. | Windows Emulation |
| C. | Macintosh Emulator |
| D. | All of the mentioned |
| Answer» E. | |
| 4. |
Which of the following are the components of METOC Anchor Desk system architecture? |
| A. | Data gathering Objects |
| B. | Data visualization Objects |
| C. | Joint Map Server |
| D. | All of the mentioned |
| Answer» E. | |
| 5. |
Which of the following represents video conferencing? |
| A. | It is a software that permits geographical distribution operators to carry conference |
| B. | It is program that run on UNIX machine to simulate Macintosh and PCs |
| C. | It is special purpose software that allows two or more users to collaborate over application |
| D. | None of the mentioned |
| Answer» B. It is program that run on UNIX machine to simulate Macintosh and PCs | |
| 6. |
Which of the following represents Collaboration software? |
| A. | It is a software that permits geographical distribution operators to carry conference |
| B. | It is program that run on UNIX machine to simulate Macintosh and PCs |
| C. | It is special purpose software that allows two or more users to collaborate over application |
| D. | None of the mentioned |
| Answer» D. None of the mentioned | |
| 7. |
Which of the following represents Emulators? |
| A. | It is a software that permits geographical distribution operators to carry conference |
| B. | It is program that run on UNIX machine to simulate Macintosh and PCs |
| C. | It is special purpose software that allows two or more users to collaborate over application |
| D. | None of the mentioned |
| Answer» C. It is special purpose software that allows two or more users to collaborate over application | |
| 8. |
Which of the following are architectural components? |
| A. | Computers |
| B. | Networks |
| C. | Emulators |
| D. | All of the mentioned |
| Answer» E. | |
| 9. |
Which of the following are the hard requirements among the key architectural drivers? |
| A. | Short time to initial demonstrable capability |
| B. | Developer productivity |
| C. | Interchangeable parts |
| D. | All of the mentioned |
| Answer» B. Developer productivity | |
| 10. |
Which of the following are key architectural drivers? |
| A. | Evolvability |
| B. | User productivity |
| C. | Geographical distribution |
| D. | All of the mentioned |
| Answer» E. | |
| 11. |
Which of the following point is related to Continuous end user involvement and continuous re-calibration? |
| A. | Effective communication requires shared experience and shared vocabulary |
| B. | Evolutionary development facilitates effective user involvement including hands on experience with a real product or prototype |
| C. | Object technology and client-server architecture are on verge of making prototyping and reuse work for real systems by providing architectural infrastructure |
| D. | Every iteration results in refined requirements and corrections to components that embody incorrect assumptions |
| Answer» C. Object technology and client-server architecture are on verge of making prototyping and reuse work for real systems by providing architectural infrastructure | |
| 12. |
Which of the following point is related to rework? |
| A. | Effective communication requires shared experience and shared vocabulary |
| B. | Evolutionary development facilitates effective user involvement including hands on experience with a real product or prototype |
| C. | Object technology and client-server architecture are on verge of making prototyping and reuse work for real systems by providing architectural infrastructure |
| D. | Every iteration results in refined requirements and corrections to components that embody incorrect assumptions |
| Answer» E. | |
| 13. |
Which of the following point is related to requirements and system evolution through scenarios? |
| A. | Effective communication requires shared experience and shared vocabulary |
| B. | Evolutionary development facilitates effective user involvement including hands on experience with a real product or prototype |
| C. | Object technology and client-server architecture are on verge of making prototyping and reuse work for real systems by providing architectural infrastructure |
| D. | Every iteration results in refined requirements and corrections to components that embody incorrect assumptions |
| Answer» B. Evolutionary development facilitates effective user involvement including hands on experience with a real product or prototype | |
| 14. |
How many basic principle does evolutionary development consists of? |
| A. | 4 |
| B. | 3 |
| C. | 5 |
| D. | 2 |
| Answer» D. 2 | |
| 15. |
Which of the following are the basic principles of Evolutionary Development? |
| A. | Requirements and System Evolution through Scenarios |
| B. | Continuous End-User Involvement with continuous re-calibration |
| C. | Architecture based on assembly and integration |
| D. | All of the mentioned |
| Answer» E. | |
| 16. |
How is the goal of Interchangeable parts and interoperability for evolutionary development method achieved? |
| A. | Heavy use of off the shelf components |
| B. | Only writing tailoring glue code |
| C. | Use of portable commercial products and emulators |
| D. | Loose coupling through use of CORBA and WWW/HTML |
| Answer» E. | |
| 17. |
How is the goal of Short time to initial demonstrable capability for evolutionary development method achieved? |
| A. | Heavy use of off the shelf components |
| B. | Only writing tailoring glue code |
| C. | Use of portable commercial products and emulators |
| D. | Loose coupling through use of CORBA and WWW/HTML |
| Answer» B. Only writing tailoring glue code | |