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This section includes 515 Mcqs, each offering curated multiple-choice questions to sharpen your Unit Processes knowledge and support exam preparation. Choose a topic below to get started.
| 401. |
FAVOR ON |
| A. | a particular character or action is highlighted or "favored" in a shot |
| B. | in favor of |
| C. | favoring a character |
| D. | none of the above |
| Answer» B. in favor of | |
| 402. |
NEXT SCENE |
| A. | next chapter |
| B. | not the end of the movie, but end of a major movement |
| C. | next page |
| D. | none of the above |
| Answer» C. next page | |
| 403. |
EXTREMELY LONG SHOT (XLS): |
| A. | very long distance from the subject or action |
| B. | panoramic shot |
| C. | close up shot |
| D. | none of the above |
| Answer» B. panoramic shot | |
| 404. |
FADE OUT |
| A. | image appear in to frame |
| B. | image slowly disappear to black |
| C. | image transit to another frame |
| D. | none of the above |
| Answer» C. image transit to another frame | |
| 405. |
EXT. |
| A. | scene takes place out of doors |
| B. | extra actor |
| C. | extra properties |
| D. | none of the above |
| Answer» B. extra actor | |
| 406. |
ESTABLISHING SHOT |
| A. | establishment |
| B. | beginning of a film to suggest where the story takes place |
| C. | final shot |
| D. | none of the above |
| Answer» C. final shot | |
| 407. |
Dolly |
| A. | a mechanism for camera movement |
| B. | a chair carrying actors |
| C. | a game |
| D. | none of the above |
| Answer» B. a chair carrying actors | |
| 408. |
DISSOLVE TO |
| A. | a common transition |
| B. | dissolving materials |
| C. | solving an issue |
| D. | none of the above |
| Answer» B. dissolving materials | |
| 409. |
Dialog |
| A. | people are supposed to say according to the script |
| B. | discussion with script writer and director |
| C. | title card |
| D. | none of the above |
| Answer» B. discussion with script writer and director | |
| 410. |
CROSSFADE: |
| A. | fade to black then fade to next scene |
| B. | cross fire |
| C. | crossing of unwanted elements |
| D. | none of the above |
| Answer» B. cross fire | |
| 411. |
CRAWL |
| A. | superimposed titles move across on screen |
| B. | a camera movement |
| C. | an equipment |
| D. | a trolley. |
| Answer» B. a camera movement | |
| 412. |
CONTINUOUS |
| A. | action that moves from one location to another without any interruptions in time |
| B. | continuity |
| C. | page continuity |
| D. | none of the above |
| Answer» B. continuity | |
| 413. |
Squash and Stretch |
| A. | basic principles of animation |
| B. | flattening |
| C. | mesh laying |
| D. | none of the above |
| Answer» B. flattening | |
| 414. |
UV layout tools |
| A. | unfold 3d |
| B. | photoshop |
| C. | dream weaver |
| D. | none of the above |
| Answer» B. photoshop | |
| 415. |
view port |
| A. | usb port |
| B. | visible area |
| C. | graphic card port |
| D. | none of the above |
| Answer» C. graphic card port | |
| 416. |
UV texture editor |
| A. | maya |
| B. | flash |
| C. | photoshop |
| D. | indesign |
| Answer» B. flash | |
| 417. |
Bump Maps |
| A. | gray scale texture |
| B. | multi color texture |
| C. | mapping polygons |
| D. | none of the above |
| Answer» B. multi color texture | |
| 418. |
Web animation format |
| A. | pixel |
| B. | fractals |
| C. | gif |
| D. | tiff |
| Answer» D. tiff | |
| 419. |
Fractals |
| A. | abstract image |
| B. | transparent back ground |
| C. | vector image |
| D. | none of the above |
| Answer» B. transparent back ground | |
| 420. |
SFX |
| A. | drawing terminology |
| B. | special effects |
| C. | layer |
| D. | none of the above |
| Answer» C. layer | |
| 421. |
BG |
| A. | background scoring |
| B. | back drop |
| C. | boolean system |
| D. | none of the above |
| Answer» B. back drop | |
| 422. |
CEL |
| A. | pixel cells |
| B. | transparent paper for drawing |
| C. | frame cell of an animation frame |
| D. | none of the above |
| Answer» C. frame cell of an animation frame | |
| 423. |
Telecine |
| A. | transfer of movie to video |
| B. | transfer of video to movie |
| C. | transfer of video to hard disc |
| D. | transfer of video to cd |
| Answer» B. transfer of video to movie | |
| 424. |
Chroma Key |
| A. | separating a foreground image from its background |
| B. | key frame coding with chroma |
| C. | morphing techniques |
| D. | none of the above |
| Answer» B. key frame coding with chroma | |
| 425. |
Forward Kinematics |
| A. | to determine the movements of jointed constructs. |
| B. | to determine the time of motion |
| C. | .to determine the movements of frames |
| D. | none of the above |
| Answer» B. to determine the time of motion | |
| 426. |
Movie |
| A. | 25 frames per second |
| B. | 24 frames per second |
| C. | 16 frames per second |
| D. | 26 frames per second |
| Answer» B. 24 frames per second | |
| 427. |
Transition from one frame to another |
| A. | linear editing |
| B. | rotoscoping |
| C. | morphing |
| D. | merging of layers |
| Answer» D. merging of layers | |
| 428. |
Pictures looses clarity by scaling |
| A. | pixel |
| B. | vector |
| C. | fonts |
| D. | none of the above |
| Answer» B. vector | |
| 429. |
Complex abstract image generated by computer |
| A. | html |
| B. | fractals |
| C. | gif |
| D. | tiff |
| Answer» C. gif | |
| 430. |
Props Modeling |
| A. | proposal for modeling |
| B. | proper modeling |
| C. | property modeling |
| D. | none of the above |
| Answer» D. none of the above | |
| 431. |
Character Modeling |
| A. | sketches for a character |
| B. | mathematical representation of a three-dimensional character |
| C. | polygon modeling |
| D. | none of the above |
| Answer» C. polygon modeling | |
| 432. |
Gun modeling |
| A. | spray gun modeling |
| B. | weapon modeling |
| C. | modeling using spray gun |
| D. | none of the above |
| Answer» C. modeling using spray gun | |
| 433. |
Interior Modeling |
| A. | space modeling |
| B. | wire frame modeling |
| C. | surface modeling |
| D. | solid modeling |
| Answer» B. wire frame modeling | |
| 434. |
texture mapping |
| A. | adding graphics to a polygon object. |
| B. | creating texture in a map |
| C. | selecting texture for an object |
| D. | none of the above |
| Answer» B. creating texture in a map | |
| 435. |
Rendering |
| A. | transferring 3d to 3d |
| B. | process of generating an image from a 2d or 3d |
| C. | story board making |
| D. | cut out animation making |
| Answer» C. story board making | |
| 436. |
3D transformation |
| A. | transformation matrix |
| B. | wire frame making |
| C. | character design |
| D. | none of the above |
| Answer» B. wire frame making | |
| 437. |
Nurbs modeling |
| A. | creating 3d curves |
| B. | creating cell animation |
| C. | creating illustration |
| D. | none of the above |
| Answer» B. creating cell animation | |
| 438. |
Boolean operation |
| A. | operating on one or more sets of polygons in computer graphics. |
| B. | rendering in 2d animation |
| C. | editing of cell animation |
| D. | none of the above |
| Answer» B. rendering in 2d animation | |
| 439. |
Spline shapes |
| A. | 2d and 3d lines as components of objects |
| B. | vector shapes |
| C. | wire frame modeling |
| D. | solid modeling |
| Answer» B. vector shapes | |
| 440. |
Model with minimized ambiguous representation |
| A. | solid modeling |
| B. | surface modeling |
| C. | wire frame modeling |
| D. | none of the above |
| Answer» C. wire frame modeling | |
| 441. |
Subdivision surface |
| A. | method of representing a smooth surfaces |
| B. | division of surface |
| C. | texture of surface |
| D. | none of the above |
| Answer» B. division of surface | |
| 442. |
Bezier curves |
| A. | smooth motion between keyframes. |
| B. | curves for creating 2d animation |
| C. | techniques of creating curves |
| D. | none of the above |
| Answer» B. curves for creating 2d animation | |
| 443. |
3D Primitives |
| A. | primitive art and design |
| B. | building blocks |
| C. | primitive script |
| D. | none of the above |
| Answer» C. primitive script | |
| 444. |
Polygons |
| A. | two-dimensional shape with multiple sides |
| B. | three dimensional shape with four sides |
| C. | ellipse |
| D. | circle |
| Answer» B. three dimensional shape with four sides | |
| 445. |
3D Graphic software |
| A. | indesign |
| B. | page maker |
| C. | maya |
| D. | autocad |
| Answer» D. autocad | |
| 446. |
Autodesk |
| A. | 2d software |
| B. | 3d software |
| C. | publication software |
| D. | none of the above |
| Answer» C. publication software | |
| 447. |
3D Modeling |
| A. | mathematical representation of a three-dimensional surface |
| B. | animation story board modeling |
| C. | creating sketches for a 3d model |
| D. | none of the above |
| Answer» B. animation story board modeling | |
| 448. |
Which of the following is Cloud Platform by Amazon? |
| A. | Azure |
| B. | AWS |
| C. | Cloudera |
| D. | All of the mentioned |
| Answer» C. Cloudera | |
| 449. |
Cloud computing is an abstraction based on the notion of pooling physical resources and presenting them as a ________ resource. |
| A. | real |
| B. | virtual |
| C. | cloud |
| D. | none of the mentioned |
| Answer» C. cloud | |
| 450. |
________ has many of the characteristics of what is now being called cloud computing. |
| A. | Internet |
| B. | Softwares |
| C. | Web Service |
| D. | All of the mentioned |
| Answer» B. Softwares | |