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This section includes 1174 Mcqs, each offering curated multiple-choice questions to sharpen your Information Technology Engineering (IT) knowledge and support exam preparation. Choose a topic below to get started.
| 1151. |
"Using model of how a human would use a proposed system to obtain predict usability measure by calculation or simulation" choose the evaluation technique to describe the above statement |
| A. | heuristic evaluation |
| B. | cognitive walk- through |
| C. | model-based evaluation |
| D. | review-based evaluation |
| Answer» D. review-based evaluation | |
| 1152. |
The goals of evaluation |
| A. | to assess the extent and accessibility of the system’s functionality |
| B. | to assess users’ experience of the interaction |
| C. | to identify any specific problems with the system |
| D. | all the above |
| Answer» E. | |
| 1153. |
In which evaluation method "usability criteria" is identified? |
| A. | review based evaluation |
| B. | model based evaluation |
| C. | heuristics evaluation |
| D. | experimental evaluation |
| Answer» D. experimental evaluation | |
| 1154. |
----------------- is the prediction of the outcome of an experiment |
| A. | hypothesis |
| B. | variables |
| C. | participants |
| D. | field studies |
| Answer» B. variables | |
| 1155. |
What are the things needed for cognitive walkthrough? |
| A. | prototype of the system |
| B. | description of the task |
| C. | both a and b |
| D. | none of the above |
| Answer» D. none of the above | |
| 1156. |
Identify the evaluation technique that is useful to evaluate early design |
| A. | heuristic evaluation |
| B. | cognitive walkthrough |
| C. | model based |
| D. | review based |
| Answer» B. cognitive walkthrough | |
| 1157. |
Who proposed heuristic evaluation? |
| A. | nielson and molich |
| B. | allen newell |
| C. | thomas p.moron |
| D. | stuart k.card |
| Answer» B. allen newell | |
| 1158. |
Aim of Evaluation is to test _Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â _ |
| A. | functionality |
| B. | usability of the design |
| C. | acceptability |
| D. | all of the above |
| Answer» E. | |
| 1159. |
Universal design which means designing for diversity includes |
| A. | people of same age group |
| B. | people with sensory, physical or cognitive impairment |
| C. | people from same cultures and backgrounds |
| D. | none of the above |
| Answer» C. people from same cultures and backgrounds | |
| 1160. |
It is the intervention, part of the goal and constraints when creating a software. |
| A. | navigation |
| B. | design |
| C. | users |
| D. | scenario |
| Answer» C. users | |
| 1161. |
_Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â is as an attempt to introduce psychological theory into the informal and subjective walkthrough technique |
| A. | heuristic evaluation |
| B. | model based evaluation |
| C. | cognitive walkthrough |
| D. | review based |
| Answer» D. review based | |
| 1162. |
Which evaluation technique is said to "Discount Usability technique"? |
| A. | review-based |
| B. | heuristic evaluation |
| C. | cognitive walkthrough |
| D. | none of these |
| Answer» C. cognitive walkthrough | |
| 1163. |
Which of the following is not a characteristics of design patterns? |
| A. | capture design practice |
| B. | capture essential properties |
| C. | simplify tasks |
| D. | represent design knowledge |
| Answer» D. represent design knowledge | |
| 1164. |
Support for the user to extend knowledge of specific interaction within and across applications to other similar situations is called as ---------------- |
| A. | predictability |
| B. | generalizabil ity |
| C. | synthesizability |
| D. | none of the above |
| Answer» C. synthesizability | |
| 1165. |
The multiplicity of ways the user and system exchange information. |
| A. | flexibility |
| B. | robustness |
| C. | learnability |
| D. | usability |
| Answer» B. robustness | |
| 1166. |
Which of the following principle of usability addresses multithreading? |
| A. | learnability |
| B. | flexibility |
| C. | robustness |
| D. | none of the above |
| Answer» C. robustness | |
| 1167. |
Which determines effect of future actions based on past interaction history |
| A. | synthesizabil ity |
| B. | predictability |
| C. | familiarity |
| D. | consistency |
| Answer» C. familiarity | |
| 1168. |
Consistency is a principle of ___ |
| A. | usability |
| B. | learnability |
| C. | flexibility |
| D. | robustness |
| Answer» C. flexibility | |
| 1169. |
Which of the following is not a principle of learnability? |
| A. | predictability |
| B. | customizabil ity |
| C. | synthesizability |
| D. | familiarity |
| Answer» C. synthesizability | |
| 1170. |
---------- is the degree to which system services support all the user's task |
| A. | task migratability |
| B. | observability |
| C. | task conformance |
| D. | robustness |
| Answer» D. robustness | |
| 1171. |
Which design rationale aims to make explicit consequences in order to better suit a product for the tasks user have? |
| A. | design space analysis |
| B. | psychological design |
| C. | issue based information system |
| D. | none of these |
| Answer» C. issue based information system | |
| 1172. |
The principles that gives the framework to develop universal design |
| A. | equitable use |
| B. | flexibility |
| C. | simple and intuitive to use |
| D. | all the above |
| Answer» E. | |
| 1173. |
What are the components of usability? |
| A. | efficiency, flexibility, effectiveness |
| B. | efficiency, effectiveness , satisfaction |
| C. | satisfaction, essentiality, flexibility |
| D. | satisfaction, essentiality, effectiveness |
| Answer» C. satisfaction, essentiality, flexibility | |
| 1174. |
The goal of interactive systems design is |
| A. | reducing the cost |
| B. | designing for maximum usability |
| C. | working within the constraints |
| D. | none of the above |
| Answer» C. working within the constraints | |