Explore topic-wise MCQs in Bachelor Multimedia Communication (B.M.M.C.).

This section includes 873 Mcqs, each offering curated multiple-choice questions to sharpen your Bachelor Multimedia Communication (B.M.M.C.) knowledge and support exam preparation. Choose a topic below to get started.

101.

The side effect of scan conversion are

A. aliasing
B. anti aliasing
C. both a & b
D. none of these
Answer» B. anti aliasing
102.

Bresanham circle algorithm uses the approach of

A. midpoint
B. point
C. line
D. none of these
Answer» B. point
103.

A vector can be defined as

A. intersection b/w two point position
B. difference b/w two point position
C. comparison b/w two point position
D. none of these
Answer» C. comparison b/w two point position
104.

A position in plane known as

A. line
B. point
C. graphics
D. none of these
Answer» C. graphics
105.

A pixel may be defined as

A. ?? smallest size object
B. larger size object
C. medium size object
D. none of these
Answer» B. larger size object
106.

A technique by which the vertical and /or horizontal scan frequency of video signal can be changed for different purpose and applications is called

A. scan conversion
B. polygon filling
C. two dimensional graphics
D. anti aliasing
Answer» B. polygon filling
107.

The anti - aliasing technique which allows shift of 1/4,1/2 and 3/4 of a pixel diameter enabling a closer path of a line is ?

A. pixel phasing
B. filtering
C. intensity compensation
D. sampling technique
Answer» B. filtering
108.

In bresenhan's algorithm error term is initialized to ?

A. 0
B. 1
C. -0.5
D. none of above
Answer» B. 1
109.

Why a circle drawn on the screen appears to be elliptical  ?

A. it is due to the aspect ratio of monitor
B. screen has rectangular shape
C. our eyes are not at the same level on screen
D. crt is completely spherical
Answer» B. screen has rectangular shape
110.

In Bresenham's algorithm, while generating a circle , it is easy to generate?

A. one octant first and other by successive reflection
B. one octant first and other by successive rotation
C. one octant first and other by successive translation
D. all octants
Answer» B. one octant first and other by successive rotation
111.

the desired characteristic of line is/are…….

A. it should appear as a straight line
B. it should start and end accurately
C. it should be drawn rapidly
D. all of above
Answer» E.
112.

the line drawn using line drawing algorithm should be displayed with ……brightness.

A. varying
B. constant
C. maximum
D. minimum
Answer» C. maximum
113.

The basic attributes of a straight line segment are

A. type
B. width
C. color
D. all of these
Answer» E.
114.

the advantage of Bresenham's algorithm over conventional DDA algorithm is …….?

A. no rounding operation
B. use of integer addition and subtraction
C. producing smooth appearance
D. less number of iteration
Answer» C. producing smooth appearance
115.

alorithm those use the outputs of the previous iteration, in the computation of outputs in the current iteration are called

A. successive approximation
B. incremental
C. double-referencing
D. scan-line
Answer» C. double-referencing
116.

DDA line drawing algorithm for calculating pixel position is ……… the direct use of equation y = mx + b

A. slower than
B. faster than
C. of equal speed to that of
D. none of these
Answer» C. of equal speed to that of
117.

floating point algorithm in DDA algorithm is……..

A. time efficient
B. time consuming
C. fast
D. slow
Answer» C. fast
118.

the end point accuracy of DDA line drawing algorithm is ……..

A. good
B. better
C. best
D. poor
Answer» E.
119.

the DDA line drawing algorithm is …….. Dependent.

A. orientation
B. length
C. end points
D. display
Answer» B. length
120.

when a line is to be drawn from (0,0) to (6,6) using DDA line drawing algorithm, the initial values for x and y are……..

A. 0.5, 0.5
B. (-0.5), (-0.5)
C. 0, (-0.5)
D. 0.5, 0
Answer» C. 0, (-0.5)
121.

when a line with end-points (20,10) and (30,18) is to be drawn using DDA line drawing algrithm, ………is chosen as one raster unit.

A. ??x
B. ??y
C. a or b
D. any of above
Answer» B. ??y
122.

if a line is to be drawn from (0,0) to (4,6) using DDA line drawing algorithm, the third point to be plotted is …….

A. (1,2)
B. (2,3)
C. (3,2)
D. (2,1)
Answer» B. (2,3)
123.

sign function makes the DDA line drawing algorithm work in ………….quadrants.

A. i and ii
B. i and iii
C. ii and iii
D. all of above
Answer» E.
124.

in DDA line drawing algorithm, Δx or Δy, whichever is ………, is chosen as one raster unit.

A. 1
B. 0
C. smaller
D. larger
Answer» E.
125.

the slope of a straight line is given as……..

A. m= (??y / ??x)
B. m= (??x / ??y)
C. m= (x / y)
D. m= (y / x)
Answer» B. m= (??x / ??y)
126.

DDA stands for ………….

A. data differential algorithm
B. digital data algorithm
C. digital differential analyzer
D. digital differential algorithm
Answer» D. digital differential algorithm
127.

the horizontal and vertical lines appear …….the 45 degree line.

A. straight than
B. longer than
C. brighter than
D. none of these
Answer» D. none of these
128.

the brightness of the line is dependent on the ……of the line.

A. orientation
B. start and end points
C. length
D. none of these
Answer» B. start and end points
129.

the width of 45 degree line drawn by line drawing algorithm is………….

A. constant
B. not constant
C. minimum
D. maximum
Answer» C. minimum
130.

the horizontal and vertical lines drawn by line drawing algorithm are……

A. less
B. more
C. constant
D. none of these
Answer» D. none of these
131.

the process of turning on the pixels for a line segment is called…….

A. line generation
B. vector generation
C. pixel generation
D. a or b
Answer» E.
132.

the multiplication of a vector and the reciprocal of its length is equal to ……..

A. zero
B. can\t define
C. one
D. none of the above
Answer» D. none of the above
133.

a line segment……………

A. extends forward
B. extends backward
C. ends at two points
D. extends forever both forward and backward
Answer» D. extends forever both forward and backward
134.

slope of the line joining the points(1,2) and (3,4) is…….

A. 0
B. 1
C. 2
D. 3
Answer» C. 2
135.

aliasing means……..

A. rendering effect
B. shading effect
C. staircase effect
D. cueing effect
Answer» D. cueing effect
136.

Which of the following algorithm can be used for circle generation?

A. bresenham\s algorithm
B. mid-point algorithm
C. both a and b
D. none of these
Answer» D. none of these
137.

a line connecting the points (1,1) and (5,3) is to be drawn, using the DDA algorithm. Find the values of x and y increments.

A. x-increment= 1; y-increment=1
B. x-increment= 0.5; y-increment=1
C. x-increment= 1; y-increment=0.5
D. none of these
Answer» D. none of these
138.

pixel phasing is a technique for……..

A. shading
B. anti-aliasing
C. hidden line removal
D. none of these
Answer» C. hidden line removal
139.

pixel phasing is an anti-aliasing technique based on………

A. hardware
B. software
C. both hardware and software
D. none of these
Answer» B. software
140.

points P1(3.2, 7.8) and P2(3.7, 7.1) are both represented by pixel……..

A. (3,8)
B. (4,7)
C. (3,7)
D. (4,8)
Answer» D. (4,8)
141.

………. and ……... are the basic output primitives.

A. points, line segments
B. points, circle
C. line segments, curves
D. circles, polygons
Answer» B. points, circle
142.

minimum…….. Points are required to represent a line

A. two
B. three
C. four
D. none of these
Answer» B. three
143.

……… is the fundamental element of the picture representation.

A. line segments
B. polygon
C. point
D. circles
Answer» D. circles
144.

the equation of a line in slope intercept form is given as……

A. x = my + b
B. b= mx+y
C. y=mx+b
D. y+b=mx
Answer» D. y+b=mx
145.

if two points used to specify a line are (x1, y1) and (x2, y2), then the equation of line is given as………..

A. x-x1/y-y1= y2-y1/x2-x1
B. y-y1/x-x1=y2-y1/x2-x1
C. a or b
D. none of these
Answer» C. a or b
146.

In _ transformation,we get Z(new)=Z(old).

A. about xaxis
B. about y axis
C. about zaxis
D. none of these
Answer» D. none of these
147.

In perspective projection line of projection converge at a single point called -----

A. center of projection
B. parallel
C. perspective
D. any
Answer» D. any
148.

A---- projection produces realistic view but does not preserve relative proportion

A. serial
B. parallel
C. perspective
D. any
Answer» C. perspective
149.

A ---- projection preserves relative proportion of object but does not produce the realistic view

A. serial parallel
B. serial, perspective
C. parallel, perspective
D. none of these
Answer» D. none of these
150.

2 basic ways of projecting objects onto viewplane are --- and---

A. normal
B. plane
C. view
D. reference
Answer» D. reference